![]() In competitive play for every game, many tournament organizers prohibit the majority of stages (and in 64's case, all but one) from being selected due to being considered disruptive, unfair, or unbalanced by many high-level players (see stage legality). While water has no effect on movement in Melee outside of the flowing river in Jungle Japes, Brawl introduced swimming a few stages, such as Delfino Plaza, feature bodies of water that characters can swim in.įrom Brawl onwards, the appearance of some items, namely crates and barrels, differs depending on the aesthetic style of the stage they appear on. Other stage elements include breakable barriers and platforms, such as the pillars of Luigi's Mansion and the stone floors of Skyworld stage hazards and enemies, such as lasers, cars, and Klaptraps local items such as apples and interactive objects such as Barrel Cannons and switches. Tortimer Island's, Gamer's, Balloon Fight's, Garden of Hope's, and Minecraft World's layouts are randomized to varying degrees for each battle as well. Mushroomy Kingdom may be one of two stages either randomly or based on a player's input prior to the match. Similarly, stages like Delfino Plaza and Skyloft will take players to various areas via moving platforms. Other stages, such as Pokémon Stadium, undergo partial transformations at certain intervals, while others, such as Castle Siege and Paper Mario, cycle through complete transformations. Big Blue and Rainbow Cruise consist entirely of platforms that move or appear on and offscreen, while stages like Icicle Mountain and PAC-LAND scroll continuously up, to the side, or down. In Melee, moving and transforming stages were introduced. Some walk-off stages, such as Onett, have lower blast lines that are inaccessible normally, while others, such as Green Hill Zone, only infrequently have the lower blast lines introduced still others, such as Mushroom Kingdom, have permanently-accessible gaps where players can fall past the lower blast line while still having solid ground covering most of the lower blast line, including its intersections with the left and/or right blast lines. Stages with walk-off edges on both the left and right, like Bridge of Eldin, are referred to as "walk-off stages", and only a select few, like Yoshi's Island, have only one walk-off. These edges are known as "walk-off edges" or "walk-offs" because characters can walk offscreen without the need to become airborne. Some stages, such as Mushroom Kingdom and Coliseum, have floors that continue past the edge of the visible area and pass through a side blast line. Typically, stages involve a large central platform with ledges, multiple smaller platforms, and blast lines above, below, and to the left and right of the visible area. Stages range in size from the large The Great Cave Offensive and Rumble Falls to the small Yoshi's Story and Peach's Castle. Ultimate changes this, giving older stages a more refined and detailed design. These stages have either no or minor alterations (an example being Dream Land in Smash 4, where the top blast line is much closer to the stage than it was in 64 or Melee). Since Melee, each Smash game has included several Past Stages that debuted in previous games. universe has, for unknown reasons, never had a stage. Additionally, not every playable character has a stage from their own universe the Fire Emblem universe lacked one in Melee (though one was planned), and the R.O.B. Brawl, stages derived from universes without associated playable characters were introduced, namely Smashville, Hanenbow, and PictoChat. ![]() ![]() universe - Battlefield and Final Destination. Melee introduced two stages unique to the Super Smash Bros. Most stages, like Princess Peach's Castle, are derived from places in playable characters' universes. 4 some stages are (or were in SSB4's case) made available through updates and are (were) downloadable. ![]() series games are available from the start, though a small number must first be unlocked by completing certain objectives. Most versus mode stages in each of the Super Smash Bros. ![]()
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